Add first pass at a randomize module
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@@ -28,6 +28,7 @@ setup(
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"error = xmodule.error_module:ErrorDescriptor",
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"problem = xmodule.capa_module:CapaDescriptor",
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"problemset = xmodule.seq_module:SequenceDescriptor",
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"randomize = xmodule.randomize_module:RandomizeDescriptor",
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"section = xmodule.backcompat_module:SemanticSectionDescriptor",
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"sequential = xmodule.seq_module:SequenceDescriptor",
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"slides = xmodule.backcompat_module:TranslateCustomTagDescriptor",
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122
common/lib/xmodule/xmodule/randomize_module.py
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122
common/lib/xmodule/xmodule/randomize_module.py
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@@ -0,0 +1,122 @@
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import json
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import logging
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import random
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from xmodule.mako_module import MakoModuleDescriptor
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from xmodule.x_module import XModule
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from xmodule.xml_module import XmlDescriptor
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from xmodule.modulestore import Location
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from xmodule.seq_module import SequenceDescriptor
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from pkg_resources import resource_string
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log = logging.getLogger('mitx.' + __name__)
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class RandomizeModule(XModule):
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"""
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Chooses a random child module. Chooses the same one every time for each student.
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Example:
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<randomize>
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<problem url_name="problem1" />
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<problem url_name="problem2" />
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<problem url_name="problem3" />
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</randomize>
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User notes:
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- If you're randomizing amongst graded modules, each of them MUST be worth the same
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number of points. Otherwise, the earth will be overrun by monsters from the
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deeps. You have been warned.
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Technical notes:
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- There is more dark magic in this code than I'd like. The whole varying-children +
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grading interaction is a tangle between super and subclasses of descriptors and
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modules.
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"""
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def __init__(self, system, location, definition, descriptor,
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instance_state=None, shared_state=None, **kwargs):
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XModule.__init__(self, system, location, definition, descriptor,
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instance_state, shared_state, **kwargs)
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# NOTE: calling self.get_children() creates a circular reference--
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# it calls get_child_descriptors() internally, but that doesn't work until
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# we've picked a choice
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num_choices = len(self.descriptor.get_children())
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self.choice = None
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if instance_state is not None:
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state = json.loads(instance_state)
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self.choice = state.get('choice', None)
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if self.choice > num_choices:
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# Oops. Children changed. Reset.
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self.choice = None
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if self.choice is None:
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# choose one based on the system seed, or randomly if that's not available
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if num_choices > 0:
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if system.seed is not None:
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self.choice = system.seed % num_choices
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else:
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self.choice = random.randrange(0, num_choices)
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log.debug("********* self.choice = %s", self.choice)
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if self.choice is not None:
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self.child_descriptor = self.descriptor.get_children()[self.choice]
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# Now get_children() should return a list with one element
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log.debug("children of randomize module (should be only 1): %s",
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self.get_children())
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self.child = self.get_children()[0]
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else:
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self.child_descriptor = None
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self.child = None
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def get_instance_state(self):
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return json.dumps({'choice': self.choice})
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def get_child_descriptors(self):
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"""
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For grading--return just the chosen child.
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"""
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if self.child_descriptor is None:
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return []
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return [self.child_descriptor]
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def get_html(self):
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if self.child is None:
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# raise error instead? In fact, could complain on descriptor load...
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return "<div>Nothing to randomize between</div>"
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return self.child.get_html()
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def get_icon_class(self):
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return self.child.get_icon_class() if self.child else 'other'
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class RandomizeDescriptor(SequenceDescriptor):
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# the editing interface can be the same as for sequences -- just a container
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module_class = RandomizeModule
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filename_extension = "xml"
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stores_state = True
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def definition_to_xml(self, resource_fs):
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xml_object = etree.Element('randomize')
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for child in self.get_children():
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xml_object.append(
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etree.fromstring(child.export_to_xml(resource_fs)))
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return xml_object
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def has_dynamic_children(self):
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"""
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Grading needs to know that only one of the children is actually "real". This
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makes it use module.get_child_descriptors().
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"""
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return True
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