Refactored capa module HTML rendering, isolating logic for
determining which buttons to show
This commit is contained in:
@@ -136,7 +136,7 @@ class CapaModule(XModule):
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self.close_date = self.display_due_date
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max_attempts = self.metadata.get('attempts', None)
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if max_attempts:
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if max_attempts is not None:
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self.max_attempts = int(max_attempts)
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else:
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self.max_attempts = None
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@@ -247,6 +247,78 @@ class CapaModule(XModule):
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'progress': Progress.to_js_status_str(self.get_progress())
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})
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def check_button_name(self):
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"""
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Determine the name for the "check" button.
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Usually it is just "Check", but if this is the student's
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final attempt, change the name to "Final Check"
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"""
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if self.max_attempts is not None:
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final_check = (self.attempts >= self.max_attempts - 1)
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else:
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final_check = False
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return "Final Check" if final_check else "Check"
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def should_show_check_button(self):
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"""
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Return True/False to indicate whether to show the "Check" button.
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"""
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submitted_without_reset = (self.is_completed() and self.rerandomize == "always")
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# If the problem is closed (past due / too many attempts)
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# then we do NOT show the "check" button
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# Also, do not show the "check" button if we're waiting
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# for the user to reset a randomized problem
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if self.closed() or submitted_without_reset:
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return False
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else:
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return True
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def should_show_reset_button(self):
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"""
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Return True/False to indicate whether to show the "Reset" button.
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"""
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survey_question = (self.max_attempts == 0)
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if self.rerandomize in ["always", "onreset"]:
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# If the problem is closed (and not a survey question with max_attempts==0),
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# then do NOT show the reset button.
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# If the problem hasn't been submitted yet, then do NOT show
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# the reset button.
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if (self.closed() and not survey_question) or not self.is_completed():
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return False
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else:
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return True
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# Only randomized problems need a "reset" button
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else:
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return False
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def should_show_save_button(self):
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"""
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Return True/False to indicate whether to show the "Save" button.
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"""
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# If the user has forced the save button to display,
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# then show it as long as the problem is not closed
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# (past due / too many attempts)
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if self.force_save_button == "true":
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return not self.closed()
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else:
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survey_question = (self.max_attempts == 0)
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needs_reset = self.is_completed() and self.rerandomize == "always"
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# If the problem is closed (and not a survey question with max_attempts==0),
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# then do NOT show the reset button
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# If we're waiting for the user to reset a randomized problem
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# then do NOT show the reset button
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if (self.closed() and not survey_question) or needs_reset:
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return False
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else:
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return True
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def get_problem_html(self, encapsulate=True):
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'''Return html for the problem. Adds check, reset, save buttons
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as necessary based on the problem config and state.'''
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@@ -313,57 +385,14 @@ class CapaModule(XModule):
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'weight': self.descriptor.weight,
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}
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# We using strings as truthy values, because the terminology of the
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# check button is context-specific.
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# Put a "Check" button if unlimited attempts or still some left
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if self.max_attempts is None or self.attempts < self.max_attempts - 1:
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check_button = "Check"
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else:
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# Will be final check so let user know that
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check_button = "Final Check"
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reset_button = True
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save_button = True
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# If we're after deadline, or user has exhausted attempts,
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# question is read-only.
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if self.closed():
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check_button = False
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reset_button = False
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save_button = False
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# If attempts=0 then show just check and reset buttons; this is for survey questions using capa
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if self.max_attempts==0:
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check_button = False
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reset_button = True
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save_button = True
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# User submitted a problem, and hasn't reset. We don't want
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# more submissions.
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if self.lcp.done and self.rerandomize == "always":
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check_button = False
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save_button = False
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# Only show the reset button if pressing it will show different values
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if self.rerandomize not in ["always", "onreset"]:
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reset_button = False
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# User hasn't submitted an answer yet -- we don't want resets
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if not self.lcp.done:
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reset_button = False
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# We may not need a "save" button if infinite number of attempts and
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# non-randomized. The problem author can force it. It's a bit weird for
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# randomization to control this; should perhaps be cleaned up.
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if (self.force_save_button == "false") and (self.max_attempts is None and self.rerandomize != "always"):
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save_button = False
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context = {'problem': content,
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'id': self.id,
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'check_button': check_button,
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'reset_button': reset_button,
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'save_button': save_button,
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# Pass in the name of the check button or False
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# if we do not need a check button
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'check_button': self.check_button_name() if self.should_show_check_button() else False,
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'reset_button': self.should_show_reset_button(),
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'save_button': self.should_show_save_button(),
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'answer_available': self.answer_available(),
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'ajax_url': self.system.ajax_url,
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'attempts_used': self.attempts,
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@@ -731,6 +760,7 @@ class CapaModule(XModule):
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# reset random number generator seed (note the self.lcp.get_state()
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# in next line)
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self.lcp.seed = None
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self.lcp = LoncapaProblem(self.definition['data'],
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self.location.html_id(), self.lcp.get_state(),
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@@ -3,6 +3,7 @@ import json
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from mock import Mock, MagicMock, patch
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from pprint import pprint
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import unittest
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import random
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import xmodule
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import capa
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@@ -618,3 +619,164 @@ class CapaModuleTest(unittest.TestCase):
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# Expect that we succeed
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self.assertTrue('success' in result and result['success'])
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def test_check_button_name(self):
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# If last attempt, button name changes to "Final Check"
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# Just in case, we also check what happens if we have
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# more attempts than allowed.
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attempts = random.randint(1, 10)
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module = CapaFactory.create(attempts=attempts-1, max_attempts=attempts)
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self.assertEqual(module.check_button_name(), "Final Check")
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module = CapaFactory.create(attempts=attempts, max_attempts=attempts)
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self.assertEqual(module.check_button_name(), "Final Check")
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module = CapaFactory.create(attempts=attempts + 1, max_attempts=attempts)
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self.assertEqual(module.check_button_name(), "Final Check")
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# Otherwise, button name is "Check"
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module = CapaFactory.create(attempts=attempts-2, max_attempts=attempts)
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self.assertEqual(module.check_button_name(), "Check")
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module = CapaFactory.create(attempts=attempts-3, max_attempts=attempts)
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self.assertEqual(module.check_button_name(), "Check")
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# If no limit on attempts, then always show "Check"
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module = CapaFactory.create(attempts=attempts-3)
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self.assertEqual(module.check_button_name(), "Check")
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module = CapaFactory.create(attempts=0)
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self.assertEqual(module.check_button_name(), "Check")
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def test_should_show_check_button(self):
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attempts = random.randint(1,10)
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# If we're after the deadline, do NOT show check button
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module = CapaFactory.create(due=self.yesterday_str)
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self.assertFalse(module.should_show_check_button())
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# If user is out of attempts, do NOT show the check button
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module = CapaFactory.create(attempts=attempts, max_attempts=attempts)
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self.assertFalse(module.should_show_check_button())
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# If survey question (max_attempts = 0), do NOT show the check button
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module = CapaFactory.create(max_attempts=0)
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self.assertFalse(module.should_show_check_button())
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# If user submitted a problem but hasn't reset,
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# do NOT show the check button
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# Note: we can only reset when rerandomize="always"
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module = CapaFactory.create(rerandomize="always")
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module.lcp.done = True
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self.assertFalse(module.should_show_check_button())
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# Otherwise, DO show the check button
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module = CapaFactory.create()
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self.assertTrue(module.should_show_check_button())
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# If the user has submitted the problem
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# and we do NOT have a reset button, then we can show the check button
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# Setting rerandomize to "never" ensures that the reset button
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# is not shown
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module = CapaFactory.create(rerandomize="never")
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module.lcp.done = True
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self.assertTrue(module.should_show_check_button())
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def test_should_show_reset_button(self):
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attempts = random.randint(1,10)
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# If we're after the deadline, do NOT show the reset button
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module = CapaFactory.create(due=self.yesterday_str)
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module.lcp.done = True
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self.assertFalse(module.should_show_reset_button())
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# If the user is out of attempts, do NOT show the reset button
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module = CapaFactory.create(attempts=attempts, max_attempts=attempts)
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module.lcp.done = True
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self.assertFalse(module.should_show_reset_button())
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# If we're NOT randomizing, then do NOT show the reset button
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module = CapaFactory.create(rerandomize="never")
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module.lcp.done = True
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self.assertFalse(module.should_show_reset_button())
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# If the user hasn't submitted an answer yet,
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# then do NOT show the reset button
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module = CapaFactory.create()
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module.lcp.done = False
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self.assertFalse(module.should_show_reset_button())
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# Otherwise, DO show the reset button
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module = CapaFactory.create()
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module.lcp.done = True
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self.assertTrue(module.should_show_reset_button())
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# If survey question for capa (max_attempts = 0),
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# DO show the reset button
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module = CapaFactory.create(max_attempts=0)
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module.lcp.done = True
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self.assertTrue(module.should_show_reset_button())
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def test_should_show_save_button(self):
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attempts = random.randint(1,10)
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# If we're after the deadline, do NOT show the save button
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module = CapaFactory.create(due=self.yesterday_str)
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module.lcp.done = True
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self.assertFalse(module.should_show_save_button())
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# If the user is out of attempts, do NOT show the save button
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module = CapaFactory.create(attempts=attempts, max_attempts=attempts)
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module.lcp.done = True
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self.assertFalse(module.should_show_save_button())
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# If user submitted a problem but hasn't reset, do NOT show the save button
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module = CapaFactory.create(rerandomize="always")
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module.lcp.done = True
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self.assertFalse(module.should_show_save_button())
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# Otherwise, DO show the save button
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module = CapaFactory.create()
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module.lcp.done = False
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self.assertTrue(module.should_show_save_button())
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# If we're not randomizing, then we can re-save
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module = CapaFactory.create(rerandomize="never")
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module.lcp.done = True
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self.assertTrue(module.should_show_save_button())
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# If survey question for capa (max_attempts = 0),
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# DO show the save button
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module = CapaFactory.create(max_attempts=0)
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module.lcp.done = False
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self.assertTrue(module.should_show_save_button())
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def test_should_show_save_button_force_save_button(self):
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# If we're after the deadline, do NOT show the save button
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# even though we're forcing a save
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module = CapaFactory.create(due=self.yesterday_str,
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force_save_button="true")
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module.lcp.done = True
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self.assertFalse(module.should_show_save_button())
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# If the user is out of attempts, do NOT show the save button
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attempts = random.randint(1,10)
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module = CapaFactory.create(attempts=attempts,
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max_attempts=attempts,
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force_save_button="true")
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module.lcp.done = True
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self.assertFalse(module.should_show_save_button())
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# Otherwise, if we force the save button,
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# then show it even if we would ordinarily
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# require a reset first
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module = CapaFactory.create(force_save_button="true",
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rerandomize="always")
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module.lcp.done = True
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self.assertTrue(module.should_show_save_button())
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