Use try/catch to detect undefined globals for canvas
This commit is contained in:
@@ -3339,23 +3339,28 @@ schematic = (function() {
|
||||
}
|
||||
|
||||
// add method to canvas to compute relative coords for event
|
||||
if (HTMLCanvasElement) HTMLCanvasElement.prototype.relMouseCoords = function(event){
|
||||
// run up the DOM tree to figure out coords for top,left of canvas
|
||||
var totalOffsetX = 0;
|
||||
var totalOffsetY = 0;
|
||||
var currentElement = this;
|
||||
do {
|
||||
totalOffsetX += currentElement.offsetLeft;
|
||||
totalOffsetY += currentElement.offsetTop;
|
||||
}
|
||||
while (currentElement = currentElement.offsetParent);
|
||||
|
||||
// now compute relative position of click within the canvas
|
||||
this.mouse_x = event.pageX - totalOffsetX;
|
||||
this.mouse_y = event.pageY - totalOffsetY;
|
||||
|
||||
this.page_x = event.pageX;
|
||||
this.page_y = event.pageY;
|
||||
try {
|
||||
if (HTMLCanvasElement)
|
||||
HTMLCanvasElement.prototype.relMouseCoords = function(event){
|
||||
// run up the DOM tree to figure out coords for top,left of canvas
|
||||
var totalOffsetX = 0;
|
||||
var totalOffsetY = 0;
|
||||
var currentElement = this;
|
||||
do {
|
||||
totalOffsetX += currentElement.offsetLeft;
|
||||
totalOffsetY += currentElement.offsetTop;
|
||||
}
|
||||
while (currentElement = currentElement.offsetParent);
|
||||
|
||||
// now compute relative position of click within the canvas
|
||||
this.mouse_x = event.pageX - totalOffsetX;
|
||||
this.mouse_y = event.pageY - totalOffsetY;
|
||||
|
||||
this.page_x = event.pageX;
|
||||
this.page_y = event.pageY;
|
||||
}
|
||||
}
|
||||
catch (err) { // ignore
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
@@ -4091,48 +4096,52 @@ schematic = (function() {
|
||||
|
||||
// add dashed lines!
|
||||
// from http://davidowens.wordpress.com/2010/09/07/html-5-canvas-and-dashed-lines/
|
||||
CanvasRenderingContext2D.prototype.dashedLineTo = function(fromX, fromY, toX, toY, pattern) {
|
||||
// Our growth rate for our line can be one of the following:
|
||||
// (+,+), (+,-), (-,+), (-,-)
|
||||
// Because of this, our algorithm needs to understand if the x-coord and
|
||||
// y-coord should be getting smaller or larger and properly cap the values
|
||||
// based on (x,y).
|
||||
var lt = function (a, b) { return a <= b; };
|
||||
var gt = function (a, b) { return a >= b; };
|
||||
var capmin = function (a, b) { return Math.min(a, b); };
|
||||
var capmax = function (a, b) { return Math.max(a, b); };
|
||||
|
||||
var checkX = { thereYet: gt, cap: capmin };
|
||||
var checkY = { thereYet: gt, cap: capmin };
|
||||
|
||||
if (fromY - toY > 0) {
|
||||
checkY.thereYet = lt;
|
||||
checkY.cap = capmax;
|
||||
}
|
||||
if (fromX - toX > 0) {
|
||||
checkX.thereYet = lt;
|
||||
checkX.cap = capmax;
|
||||
}
|
||||
|
||||
this.moveTo(fromX, fromY);
|
||||
var offsetX = fromX;
|
||||
var offsetY = fromY;
|
||||
var idx = 0, dash = true;
|
||||
while (!(checkX.thereYet(offsetX, toX) && checkY.thereYet(offsetY, toY))) {
|
||||
var ang = Math.atan2(toY - fromY, toX - fromX);
|
||||
var len = pattern[idx];
|
||||
|
||||
offsetX = checkX.cap(toX, offsetX + (Math.cos(ang) * len));
|
||||
offsetY = checkY.cap(toY, offsetY + (Math.sin(ang) * len));
|
||||
|
||||
if (dash) this.lineTo(offsetX, offsetY);
|
||||
else this.moveTo(offsetX, offsetY);
|
||||
|
||||
idx = (idx + 1) % pattern.length;
|
||||
dash = !dash;
|
||||
}
|
||||
};
|
||||
|
||||
try {
|
||||
if (CanvasRenderingContext2D)
|
||||
CanvasRenderingContext2D.prototype.dashedLineTo = function(fromX, fromY, toX, toY, pattern) {
|
||||
// Our growth rate for our line can be one of the following:
|
||||
// (+,+), (+,-), (-,+), (-,-)
|
||||
// Because of this, our algorithm needs to understand if the x-coord and
|
||||
// y-coord should be getting smaller or larger and properly cap the values
|
||||
// based on (x,y).
|
||||
var lt = function (a, b) { return a <= b; };
|
||||
var gt = function (a, b) { return a >= b; };
|
||||
var capmin = function (a, b) { return Math.min(a, b); };
|
||||
var capmax = function (a, b) { return Math.max(a, b); };
|
||||
|
||||
var checkX = { thereYet: gt, cap: capmin };
|
||||
var checkY = { thereYet: gt, cap: capmin };
|
||||
|
||||
if (fromY - toY > 0) {
|
||||
checkY.thereYet = lt;
|
||||
checkY.cap = capmax;
|
||||
}
|
||||
if (fromX - toX > 0) {
|
||||
checkX.thereYet = lt;
|
||||
checkX.cap = capmax;
|
||||
}
|
||||
|
||||
this.moveTo(fromX, fromY);
|
||||
var offsetX = fromX;
|
||||
var offsetY = fromY;
|
||||
var idx = 0, dash = true;
|
||||
while (!(checkX.thereYet(offsetX, toX) && checkY.thereYet(offsetY, toY))) {
|
||||
var ang = Math.atan2(toY - fromY, toX - fromX);
|
||||
var len = pattern[idx];
|
||||
|
||||
offsetX = checkX.cap(toX, offsetX + (Math.cos(ang) * len));
|
||||
offsetY = checkY.cap(toY, offsetY + (Math.sin(ang) * len));
|
||||
|
||||
if (dash) this.lineTo(offsetX, offsetY);
|
||||
else this.moveTo(offsetX, offsetY);
|
||||
|
||||
idx = (idx + 1) % pattern.length;
|
||||
dash = !dash;
|
||||
}
|
||||
};
|
||||
}
|
||||
catch (err) { //noop
|
||||
}
|
||||
// given a range of values, return a new range [vmin',vmax'] where the limits
|
||||
// have been chosen "nicely". Taken from matplotlib.ticker.LinearLocator
|
||||
function view_limits(vmin,vmax) {
|
||||
|
||||
Reference in New Issue
Block a user