Files
edx-platform/common/lib/xmodule/xmodule/randomize_module.py
Christina Roberts 2497f0a0eb WIP: xblock pipeline work (#10176)
[PERF-303] Integer XBlocks/XModules into the static asset pipeline.

This PR, based on hackathon work from Christina/Andy, implements a way to discover all installed XBlocks and XModules and to enumerate their public assets, then pulling them in during the collectstatic phase and hashing them.  In turn, the methods for generating URLs to resources will then returned the hashed name for assets, allowing them to be served from nginx/CDNs, and cached heavily.
2016-04-29 10:52:42 -04:00

120 lines
3.8 KiB
Python

import logging
import random
from xmodule.x_module import XModule, STUDENT_VIEW
from xmodule.seq_module import SequenceDescriptor
from lxml import etree
from xblock.fields import Scope, Integer
from xblock.fragment import Fragment
log = logging.getLogger('edx.' + __name__)
class RandomizeFields(object):
choice = Integer(help="Which random child was chosen", scope=Scope.user_state)
class RandomizeModule(RandomizeFields, XModule):
"""
Chooses a random child module. Chooses the same one every time for each student.
Example:
<randomize>
<problem url_name="problem1" />
<problem url_name="problem2" />
<problem url_name="problem3" />
</randomize>
User notes:
- If you're randomizing amongst graded modules, each of them MUST be worth the same
number of points. Otherwise, the earth will be overrun by monsters from the
deeps. You have been warned.
Technical notes:
- There is more dark magic in this code than I'd like. The whole varying-children +
grading interaction is a tangle between super and subclasses of descriptors and
modules.
"""
def __init__(self, *args, **kwargs):
super(RandomizeModule, self).__init__(*args, **kwargs)
# NOTE: calling self.get_children() doesn't work until we've picked a choice
num_choices = len(self.descriptor.get_children())
if self.choice > num_choices:
# Oops. Children changed. Reset.
self.choice = None
if self.choice is None:
# choose one based on the system seed, or randomly if that's not available
if num_choices > 0:
if self.system.seed is not None:
self.choice = self.system.seed % num_choices
else:
self.choice = random.randrange(0, num_choices)
if self.choice is not None:
# Now get_children() should return a list with one element
log.debug("children of randomize module (should be only 1): %s", self.child)
@property
def child_descriptor(self):
""" Return descriptor of selected choice """
if self.choice is None:
return None
return self.descriptor.get_children()[self.choice]
@property
def child(self):
""" Return module instance of selected choice """
child_descriptor = self.child_descriptor
if child_descriptor is None:
return None
return self.system.get_module(child_descriptor)
def get_child_descriptors(self):
"""
For grading--return just the chosen child.
"""
if self.child_descriptor is None:
return []
return [self.child_descriptor]
def student_view(self, context):
if self.child is None:
# raise error instead? In fact, could complain on descriptor load...
return Fragment(content=u"<div>Nothing to randomize between</div>")
return self.child.render(STUDENT_VIEW, context)
def get_icon_class(self):
return self.child.get_icon_class() if self.child else 'other'
class RandomizeDescriptor(RandomizeFields, SequenceDescriptor):
# the editing interface can be the same as for sequences -- just a container
module_class = RandomizeModule
resources_dir = None
filename_extension = "xml"
show_in_read_only_mode = True
def definition_to_xml(self, resource_fs):
xml_object = etree.Element('randomize')
for child in self.get_children():
self.runtime.add_block_as_child_node(child, xml_object)
return xml_object
def has_dynamic_children(self):
"""
Grading needs to know that only one of the children is actually "real". This
makes it use module.get_child_descriptors().
"""
return True