Assessment problems was having input type="button" which cause accessibility issues. changed them to <button> and added span with class sr. TNL-1693
185 lines
6.5 KiB
Python
185 lines
6.5 KiB
Python
'''
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Steps for problem.feature lettuce tests
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'''
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# pylint: disable=missing-docstring
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# pylint: disable=redefined-outer-name
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from lettuce import world, step
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from common import i_am_registered_for_the_course, visit_scenario_item
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from problems_setup import PROBLEM_DICT, answer_problem, problem_has_answer, add_problem_to_course
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def _view_problem(step, problem_type, problem_settings=None):
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i_am_registered_for_the_course(step, 'model_course')
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# Ensure that the course has this problem type
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add_problem_to_course(world.scenario_dict['COURSE'].number, problem_type, problem_settings)
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# Go to the one section in the factory-created course
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# which should be loaded with the correct problem
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visit_scenario_item('SECTION')
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@step(u'I am viewing a "([^"]*)" problem with "([^"]*)" attempt')
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def view_problem_with_attempts(step, problem_type, attempts):
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_view_problem(step, problem_type, {'max_attempts': attempts})
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@step(u'I am viewing a randomization "([^"]*)" "([^"]*)" problem with "([^"]*)" attempts with reset')
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def view_problem_attempts_reset(step, randomization, problem_type, attempts, ):
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_view_problem(step, problem_type, {'max_attempts': attempts,
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'rerandomize': randomization,
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'show_reset_button': True})
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@step(u'I am viewing a "([^"]*)" that shows the answer "([^"]*)"')
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def view_problem_with_show_answer(step, problem_type, answer):
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_view_problem(step, problem_type, {'showanswer': answer})
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@step(u'I am viewing a "([^"]*)" problem')
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def view_problem(step, problem_type):
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_view_problem(step, problem_type)
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@step(u'I am viewing a randomization "([^"]*)" "([^"]*)" problem with reset button on')
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def view_random_reset_problem(step, randomization, problem_type):
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_view_problem(step, problem_type, {'rerandomize': randomization, 'show_reset_button': True})
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@step(u'External graders respond "([^"]*)"')
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def set_external_grader_response(step, correctness):
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assert(correctness in ['correct', 'incorrect'])
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response_dict = {
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'correct': True if correctness == 'correct' else False,
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'score': 1 if correctness == 'correct' else 0,
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'msg': 'Your problem was graded {0}'.format(correctness)
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}
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# Set the fake xqueue server to always respond
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# correct/incorrect when asked to grade a problem
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world.xqueue.config['default'] = response_dict
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@step(u'I answer a "([^"]*)" problem "([^"]*)ly"')
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def answer_problem_step(step, problem_type, correctness):
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""" Mark a given problem type correct or incorrect, then submit it.
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*problem_type* is a string representing the type of problem (e.g. 'drop down')
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*correctness* is in ['correct', 'incorrect']
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"""
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# Change the answer on the page
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input_problem_answer(step, problem_type, correctness)
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# Submit the problem
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check_problem(step)
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@step(u'I input an answer on a "([^"]*)" problem "([^"]*)ly"')
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def input_problem_answer(_, problem_type, correctness):
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"""
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Have the browser input an answer (either correct or incorrect)
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"""
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assert(correctness in ['correct', 'incorrect'])
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assert(problem_type in PROBLEM_DICT)
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answer_problem(world.scenario_dict['COURSE'].number, problem_type, correctness)
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@step(u'I check a problem')
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def check_problem(step):
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# first scroll down so the loading mathjax button does not
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# cover up the Check button
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world.browser.execute_script("window.scrollTo(0,1024)")
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world.css_click("button.check")
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# Wait for the problem to finish re-rendering
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world.wait_for_ajax_complete()
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@step(u'The "([^"]*)" problem displays a "([^"]*)" answer')
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def assert_problem_has_answer(step, problem_type, answer_class):
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'''
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Assert that the problem is displaying a particular answer.
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These correspond to the same correct/incorrect
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answers we set in answer_problem()
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We can also check that a problem has been left blank
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by setting answer_class='blank'
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'''
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assert answer_class in ['correct', 'incorrect', 'blank']
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assert problem_type in PROBLEM_DICT
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problem_has_answer(world.scenario_dict['COURSE'].number, problem_type, answer_class)
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@step(u'I reset the problem')
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def reset_problem(_step):
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world.css_click('button.reset')
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# Wait for the problem to finish re-rendering
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world.wait_for_ajax_complete()
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@step(u'I press the button with the label "([^"]*)"$')
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def press_the_button_with_label(_step, buttonname):
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button_css = 'button span.show-label'
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elem = world.css_find(button_css).first
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world.css_has_text(button_css, elem)
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world.css_click(button_css)
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@step(u'The "([^"]*)" button does( not)? appear')
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def action_button_present(_step, buttonname, doesnt_appear):
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button_css = 'div.action button[data-value*="%s"]' % buttonname
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if bool(doesnt_appear):
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assert world.is_css_not_present(button_css)
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else:
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assert world.is_css_present(button_css)
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@step(u'the Show/Hide button label is "([^"]*)"$')
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def show_hide_label_is(_step, label_name):
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# The label text is changed by static/xmodule_js/src/capa/display.js
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# so give it some time to change on the page.
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label_css = 'button.show span.show-label'
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world.wait_for(lambda _: world.css_has_text(label_css, label_name))
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@step(u'I should see a score of "([^"]*)"$')
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def see_score(_step, score):
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# The problem progress is changed by
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# cms/static/xmodule_js/src/capa/display.js
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# so give it some time to render on the page.
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score_css = 'div.problem-progress'
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expected_text = '({})'.format(score)
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world.wait_for(lambda _: world.css_has_text(score_css, expected_text))
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@step(u'[Mm]y "([^"]*)" answer is( NOT)? marked "([^"]*)"')
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def assert_answer_mark(_step, problem_type, isnt_marked, correctness):
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"""
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Assert that the expected answer mark is visible
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for a given problem type.
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*problem_type* is a string identifying the type of problem (e.g. 'drop down')
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*correctness* is in ['correct', 'incorrect', 'unanswered']
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"""
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# Determine which selector(s) to look for based on correctness
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assert(correctness in ['correct', 'incorrect', 'unanswered'])
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assert(problem_type in PROBLEM_DICT)
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# At least one of the correct selectors should be present
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for sel in PROBLEM_DICT[problem_type][correctness]:
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if bool(isnt_marked):
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has_expected = world.is_css_not_present(sel)
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else:
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has_expected = world.is_css_present(sel)
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# As soon as we find the selector, break out of the loop
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if has_expected:
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break
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# Expect that we found the expected selector
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assert(has_expected)
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