418 lines
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ReStructuredText
418 lines
16 KiB
ReStructuredText
.. _Working with Problem Components:
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################################
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Working with Problem Components
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################################
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*********
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Overview
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*********
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The problem component allows you to add interactive, automatically
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graded exercises to your course content. You can create many different
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types of problems in Studio.
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All problems receive a point score, but, by default, problems do not count
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toward a student's grade. If you want the problems to count toward the
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student's grade, change the assignment type of the subsection that contains the
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problems.
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See the following topics:
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* :ref:`Components and the User Interface`
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* :ref:`Problem Settings`
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* :ref:`Multiple Problems in One Component`
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* :ref:`Modifying a Released Problem`
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.. _Components and the User Interface:
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************************************
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Components and the User Interface
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************************************
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This section contains a description of the various components of a
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problem as students see it in the LMS, as well as an introduction to the
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Studio user interface for course creators.
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==============================
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The Student View of a Problem
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==============================
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All problems on the edX platform have several component parts.
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.. image:: Images/AnatomyOfExercise1.gif
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#. **Problem text.** The problem text can contain any standard HTML formatting.
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#. **Response field with the student’s answer.** Students enter answers
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in *response fields*. The appearance of the response field depends on
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the type of the problem.
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#. **Rendered answer.** For some problem types, Studio uses MathJax to
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render plain text as “beautiful math.”
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#. **Check button.** The student clicks **Check** to submit a response
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or find out if his answer is correct. If the answer is correct, a green
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check mark appears. If it is incorrect, a red X appears. When the
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student clicks the **Check button**, Studio saves the grade and current
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state of the problem.
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#. **Save button.** The student can click **Save** to save his current
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response without submitting it for a grade. This allows the student to
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stop working on a problem and come back to it later.
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#. **Show Answer button.** This button is optional. When the student
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clicks **Show Answer**, the student sees both the correct answer (see 2
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above) and the explanation (see 10 below). The instructor sets whether
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the **Show Answer** button is visible.
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#. **Attempts.** The instructor may set a specific number of attempts or
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allow unlimited attempts.
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.. image:: Images/AnatomyOfExercise2.gif
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#. **Feedback.** After a student clicks **Check**, all problems return a
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green check mark or a red X.
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.. image:: Images/AnatomyofaProblem_Feedback.gif
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#. **Correct answer.** Most problems require that the instructor specify
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a single correct answer.
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#. **Explanation.** The instructor may include an explanation that
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appears when a student clicks **Show Answer**.
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#. **Reset button.** This button clears the student input, so that the
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problem looks the way it did originally.
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#. **Hide Answer button.**
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.. image:: Images/AnatomyOfExercise3.gif
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#. **Grading.** The instructor may specify whether a group of problems
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is graded. If a group of problems is graded, a clock icon appears for
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that assignment in the course accordion.
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.. image:: Images/clock_icon.gif
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#. **Due date.** The date that the problem is due. A problem that is
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past due does not have a **Check** button. It also does not accept
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answers or provide feedback.
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.. note:: Problems can be **open** or **closed.** Closed problems do not
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have a **Check** button. Students can still see questions, solutions,
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and revealed explanations, but they cannot check their work, submit
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responses, or change their stored score.
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There are also some attributes of problems that are not immediately
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visible.
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- **Randomization.** For some problems, the instructor can specify
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whether a problem will use randomly generated numbers that vary from
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student to student.
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- **Weight.** Different problems in a particular problem set may be
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given different weights.
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==============================
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The Studio User Interface
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==============================
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Studio offers two interfaces for editing problem components: the Simple
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Editor and the Advanced Editor.
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- The **Simple Editor** allows you to edit problems visually, without
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having to work with XML.
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- The **Advanced Editor** converts the problem to edX’s XML standard
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and allows you to edit that XML directly.
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.. note:: You can switch at any time from the Simple Editor to the
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Advanced Editor by clicking **Advanced Editor** in the top right corner
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of the Simple Editor interface. However, it is not possible to switch from
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the Advanced Editor to the Simple Editor.
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The Simple Editor
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~~~~~~~~~~~~~~~~~
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The Common Problem templates, including multiple choice, open in the Simple Editor. The
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following image shows a multiple choice problem in the Simple Editor.
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The Simple Editor includes a toolbar that helps you format the text of your problem.
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When you select text and then click the formatting buttons, the Simple Editor formats
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the text for you automatically. The toolbar buttons are the following:
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1. Create a level 1 heading.
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2. Create multiple choice options.
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3. Create checkbox options.
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4. Create text input options.
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5. Create numerical input options.
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6. Create dropdown options.
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7. Create an explanation that appears when students click **Show Answer**.
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8. Open the problem in the Advanced Editor.
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9. Open a list of formatting hints.
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The following image shows a multiple choice problem in the Simple Editor.
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.. image:: Images/MultipleChoice_SimpleEditor.gif
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.. _Advanced Editor:
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The Advanced Editor
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~~~~~~~~~~~~~~~~~~~
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The **Advanced Editor** opens a problem in XML. The Advanced Problem templates,
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such as the circuit schematic builder, open directly in the Advanced Editor.
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For more information about the XML for different problem types, see :ref:`Appendix E`.
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The following image shows the multiple choice problem above in the Advanced Editor
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instead of the Simple Editor.
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.. image:: Images/MultipleChoice_AdvancedEditor.gif
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.. _Problem Settings:
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******************
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Problem Settings
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******************
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All problems except word cloud and open response assessment problems
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have the following settings. These settings appear on the **Settings** tab in
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the component editor. (The settings for open response assessments and word clouds
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are listed on the page for those problem types.)
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- Display Name
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- Maximum Attempts
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- Problem Weight
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- Randomization
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- Show Answer
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.. image:: Images/ProbComponent_Attributes.gif
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===============
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Display Name
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===============
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This setting indicates the name of your problem. The display name
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appears as a heading over the problem in the LMS and in the course
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ribbon at the top of the page.
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.. image:: Images/ProbComponent_LMS_DisplayName.gif
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==============================
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Maximum Attempts
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==============================
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This setting specifies the number of times a student can try to answer
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the problem. By default, a student has an unlimited number of attempts.
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==============================
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Problem Weight
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==============================
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.. note:: Studio stores scores for all problems, but scores only count
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toward a student’s final grade if they are in a subsection that is
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graded.
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This setting specifies the maximum number of points possible for the
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problem. The problem weight appears next to the problem title.
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.. image:: Images/ProblemWeight_DD.gif
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By default, each response field, or “answer space,” in a Problem
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component is worth one point. Any Problem component can have multiple
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response fields. For example, the Problem component above
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contains one dropdown problem that has three separate questions for students
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to answer, and thus has three response fields.
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The following Problem component contains one text input problem,
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and has just one response field.
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.. image:: Images/ProblemWeight_TI.gif
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Computing Scores
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~~~~~~~~~~~~~~~~
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The score that a student earns for a problem is the result of the
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following formula:
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**Score = Weight × (Correct answers / Response fields)**
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- **Score** is the point score that the student receives.
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- **Weight** is the problem’s maximum possible point score.
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- **Correct answers** is the number of response fields that contain
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correct answers.
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- **Response fields** is the total number of response fields in the
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problem.
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**Examples**
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The following are some examples of computing scores.
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*Example 1*
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A problem’s **Weight** setting is left blank. The problem has two
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response fields. Because the problem has two response fields, the
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maximum score is 2.0 points.
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If one response field contains a correct answer and the other response
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field contains an incorrect answer, the student’s score is 1.0 out of 2
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points.
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*Example 2*
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A problem’s weight is set to 12. The problem has three response fields.
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If a student’s response includes two correct answers and one incorrect
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answer, the student’s score is 8.0 out of 12 points.
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*Example 3*
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A problem’s weight is set to 2. The problem has four response fields.
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If a student’s response contains one correct answer and three incorrect
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answers, the student’s score is 0.5 out of 2 points.
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===============
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Randomization
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===============
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This setting only applies to problems that have randomly generated
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numeric values. It specifies whether random variable inputs are
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randomized when a student loads the problem.
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===============
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Show Answer
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===============
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This setting defines when the problem shows the answer to the student.
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This setting has seven options.
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+-------------------+--------------------------------------+
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| **Always** | Always show the answer when the |
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| | student clicks the **Show Answer** |
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| | button. |
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+-------------------+--------------------------------------+
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| **Answered** | Show the answer after the student |
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| | has submitted her final answer. |
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+-------------------+--------------------------------------+
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| **Attempted** | Show the answer after the student |
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| | has tried to answer the problem one |
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| | time, whether or not the student |
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| | answered the problem correctly. |
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+-------------------+--------------------------------------+
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| **Closed** | Show the answer after the student |
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| | has used up all his attempts to |
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| | answer the problem or the due date |
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| | has passed. |
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+-------------------+--------------------------------------+
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| **Finished** | Show the answer after the student |
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| | has answered the problem correctly, |
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| | the student has no attempts left, or |
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| | the problem due date has passed. |
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+-------------------+--------------------------------------+
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| **Past Due** | Show the answer after the due date |
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| | for the problem has passed. |
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+-------------------+--------------------------------------+
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| **Never** | Never show the answer. In this case, |
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| | the **Show Answer** button does not |
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| | appear next to the problem in Studio |
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| | or in the LMS. |
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+-------------------+--------------------------------------+
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===============
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Problem Types
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===============
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Studio includes templates for many different types of problems, from
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simple multiple choice problems to advanced problems that require the
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student to “build” a virtual circuit. Details about each problem type,
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including information about how to create the problem, appears in the
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page for the problem type.
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- :ref:`Common Problems` appear on the **Common Problem Types** tab when you
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create a new Problem component in Studio. You create these problems
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using the Simple Editor.
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- :ref:`Advanced Problems` appear on the **Advanced** tab when you create a
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new Problem component. You create these problems using the Advanced
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Editor.
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- :ref:`Specialized Problems` are advanced problems that aren’t available by
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default. To add these problems, you first have to modify the advanced
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settings in your course. The Advanced component then appears under
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**Add New Component** in each unit, and these problems are available
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in the Advanced component.
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- :ref:`Open Response Assessment Problems` are a new kind of problem that allow you, the
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students in your course, or a computer algorithm to grade responses in the form
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of essays, files such as computer code, and images.
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.. _Multiple Problems in One Component:
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************************************
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Multiple Problems in One Component
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************************************
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You may want to create a problem that has more than one response type.
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For example, you may want to create a numerical input problem, and then
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include a multiple choice question about the numerical input problem.
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Or, you may want a student to be able to check the answers to
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many problems at one time. To do this, you can include multiple problems
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inside a single Problem component. The problems can be different types.
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To create multiple problems in one component, create a new Blank
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Advanced Problem component, and then paste the XML for each problem in
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the component editor. You only need to include the XML for the problem
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and its answers. You don’t have to include the code for other elements,
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such as the **Check** button.
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Elements such as the **Check**, **Show Answer**, and **Reset** buttons,
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as well as the settings that you select for the Problem component, apply
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to all of the problems in that component. Thus, if you set the maximum
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number of attempts to 3, the student has three attempts to answer
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the entire set of problems in the component as a whole rather than three
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attempts to answer each problem individually. If a student clicks
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**Check**, the LMS scores all of the problems in the component at once.
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If a student clicks **Show Answer**, the answers for all the problems in
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the component appear.
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.. _Modifying a Released Problem:
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************************************
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Modifying a Released Problem
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************************************
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.. warning:: Be careful when you modify problems after they have been released!
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After a student submits a response to a problem, Studio stores the
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student’s response, the score that the student received, and the maximum
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score for the problem. Studio updates these values when a student
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submits a new response to a problem. However, if an instructor changes a
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problem or its attributes, Studio does not automatically update existing
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student information for that problem.
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For example, you may release a problem and specify that its answer is 3.
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After some students have submitted responses, you notice that the answer
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should be 2 instead of 3. When you update the problem with the correct
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answer, Studio doesn’t update scores for students who answered 2 for the
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original problem and thus received the wrong score.
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For another example, you may change the number of response fields to
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three. Students who submitted answers before the change have a score of
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0, 1, or 2 out of 2.0 for that problem. Students who submitted answers
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after the change have scores of 0, 1, 2, or 3 out of 3.0 for the same
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problem.
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If you change the weight of the problem, however, the existing scores
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update when you refresh the **Progress** page.
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===============
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Workarounds
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===============
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If you have to modify a released problem in a way that affects grading,
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you have two options. Note that both options require you to ask your
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students to go back and resubmit a problem.
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- In the Problem component, increase the number of attempts for the
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problem. Then ask all your students to redo the problem.
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- Delete the entire Problem component in Studio and create a new
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Problem component with the content and settings that you want. Then
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ask all your students to complete the new problem.
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