Files
edx-platform/common/lib/xmodule/xmodule/templates/problem/jsinput_response.yaml
stv 0aba4f7ec6 Wrap JSInput Python code in CDATA section
Python code can commonly contain characters that are invalid XML, such
as '<' and '>'. This has proven to be a pain point for instructors
implementing custom Python grading functions for their JSInput problems
(see sample code below).

This change creates a more robust template from which to make
modifications.

```python
    # This is an XML syntax error, when not inside a CDATA section.
    if i < 0:
        print('negative')
```
2014-07-25 12:11:33 -04:00

46 lines
1.6 KiB
YAML

---
metadata:
display_name: Custom Javascript Display and Grading
markdown: !!null
data: |
<problem display_name="webGLDemo">
<script type="loncapa/python">
<![CDATA[
import json
def vglcfn(e, ans):
'''
par is a dictionary containing two keys, "answer" and "state"
The value of answer is the JSON string returned by getGrade
The value of state is the JSON string returned by getState
'''
par = json.loads(ans)
# We can use either the value of the answer key to grade
answer = json.loads(par["answer"])
return answer["cylinder"] and not answer["cube"]
'''
# Or we could use the value of the state key
state = json.loads(par["state"])
selectedObjects = state["selectedObjects"]
return selectedObjects["cylinder"] and not selectedObjects["cube"]
'''
]]>
</script>
<p>
The shapes below can be selected (yellow) or unselected (cyan).
Clicking on them repeatedly will cycle through these two states.
</p>
<p>
If the cone is selected (and not the cube), a correct answer will be
generated after pressing "Check". Clicking on either "Check" or "Save"
will register the current state.
</p>
<customresponse cfn="vglcfn">
<jsinput gradefn="WebGLDemo.getGrade"
get_statefn="WebGLDemo.getState"
set_statefn="WebGLDemo.setState"
width="400"
height="400"
html_file="https://studio.edx.org/c4x/edX/DemoX/asset/webGLDemo.html"
sop="false"/>
</customresponse>
</problem>