import logging import random from xmodule.x_module import XModule, STUDENT_VIEW from xmodule.seq_module import SequenceDescriptor from lxml import etree from xblock.fields import Scope, Integer from xblock.fragment import Fragment log = logging.getLogger('edx.' + __name__) class RandomizeFields(object): choice = Integer(help="Which random child was chosen", scope=Scope.user_state) class RandomizeModule(RandomizeFields, XModule): """ Chooses a random child module. Chooses the same one every time for each student. Example: User notes: - If you're randomizing amongst graded modules, each of them MUST be worth the same number of points. Otherwise, the earth will be overrun by monsters from the deeps. You have been warned. Technical notes: - There is more dark magic in this code than I'd like. The whole varying-children + grading interaction is a tangle between super and subclasses of descriptors and modules. """ def __init__(self, *args, **kwargs): super(RandomizeModule, self).__init__(*args, **kwargs) # NOTE: calling self.get_children() doesn't work until we've picked a choice num_choices = len(self.descriptor.get_children()) if self.choice > num_choices: # Oops. Children changed. Reset. self.choice = None if self.choice is None: # choose one based on the system seed, or randomly if that's not available if num_choices > 0: if self.system.seed is not None: self.choice = self.system.seed % num_choices else: self.choice = random.randrange(0, num_choices) if self.choice is not None: # Now get_children() should return a list with one element log.debug("children of randomize module (should be only 1): %s", self.child) @property def child_descriptor(self): """ Return descriptor of selected choice """ if self.choice is None: return None return self.descriptor.get_children()[self.choice] @property def child(self): """ Return module instance of selected choice """ child_descriptor = self.child_descriptor if child_descriptor is None: return None return self.system.get_module(child_descriptor) def get_child_descriptors(self): """ For grading--return just the chosen child. """ if self.child_descriptor is None: return [] return [self.child_descriptor] def student_view(self, context): if self.child is None: # raise error instead? In fact, could complain on descriptor load... return Fragment(content=u"
Nothing to randomize between
") return self.child.render(STUDENT_VIEW, context) def get_icon_class(self): return self.child.get_icon_class() if self.child else 'other' class RandomizeDescriptor(RandomizeFields, SequenceDescriptor): # the editing interface can be the same as for sequences -- just a container module_class = RandomizeModule resources_dir = None filename_extension = "xml" show_in_read_only_mode = True def definition_to_xml(self, resource_fs): xml_object = etree.Element('randomize') for child in self.get_children(): self.runtime.add_block_as_child_node(child, xml_object) return xml_object def has_dynamic_children(self): """ Grading needs to know that only one of the children is actually "real". This makes it use module.get_child_descriptors(). """ return True